KlingAI 1.6 Release

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Viridian
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KlingAI 1.6 Release

Postby Viridian » Sat Dec 21, 2024 3:22 am

Christmas has come. Seems like quite a few AI apps launched updated models today. Kling 1.6 is out, building on the recent 1.5. It boasts more accurate renders. So far, not bad. Here are some works and reworks. Mud Trails is my best render so far.
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mudmaiden
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Re: KlingAI 1.6 Release

Postby mudmaiden » Sat Dec 21, 2024 10:33 am

I like Tiger. Two perils for one! Thanks for sharing these!
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cerberus
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Re: KlingAI 1.6 Release

Postby cerberus » Sat Dec 21, 2024 4:03 pm

Nice work, these are looking good. I like the tiger one as well.
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Viridian
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Re: KlingAI 1.6 Release

Postby Viridian » Tue Dec 24, 2024 9:04 am

Some more tests with Kling 1.6.

Held Up - non-QS, Quicky Sanders (OG) walking in a bra down a hallway and being held up. Very impressive jiggle physics, for those who were interested in how Kling renders these.

Elevator - non-QS, Quicky and Vicky trapped in a hot elevator in their underwear, hypothetical conversation scene (no voice lines)

The other three are AI live-action remakes of Der Mud Gecko's art. YellowBikini is my favourite, involving a lady being lowered into a quicksand pit.
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KTG_42
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Re: KlingAI 1.6 Release

Postby KTG_42 » Wed Dec 25, 2024 5:44 pm

Amazing quality on Yellow Bikini. Ai really has come a long way.

How long was the generation process on that one? How much touch-up/rework/iterations did you need to do?

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Viridian
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Re: KlingAI 1.6 Release

Postby Viridian » Thu Dec 26, 2024 1:19 am

KTG_42 wrote:Amazing quality on Yellow Bikini. Ai really has come a long way.

How long was the generation process on that one? How much touch-up/rework/iterations did you need to do?

A 10-second clip made using 1.6 Professional takes around 10-15 minutes. I don't have the video editing skill to do much post-work, so virtually all the effort is in crafting the ideal source image to generate the desired outcome.
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Sekani
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Re: KlingAI 1.6 Release

Postby Sekani » Wed Jan 01, 2025 11:07 am

How many retries does it take for you to get the desired result? Kling 1.6 generation is at the moment a bit costlier than Hailuo, so it's disappointing to "waste" a generation on a disappointing outcome.

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dave114
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Re: KlingAI 1.6 Release

Postby dave114 » Wed Jan 01, 2025 12:45 pm

i know it's not quicksand, but sinking in a vat of marshmallow cream it sinking effect
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Re: KlingAI 1.6 Release

Postby dlodoski » Mon Jan 06, 2025 3:32 pm

dave114 wrote:i know it's not quicksand, but sinking in a vat of marshmallow cream it sinking effect

I like that.

And the vat overflowing due to displacement is a nice realistic touch.
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dave114
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Re: KlingAI 1.6 Release

Postby dave114 » Mon Jan 06, 2025 4:16 pm

that was unexpected surprise


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