
Butt First!
- Qsvgitguy
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Re: Butt First!
Paris comes up for one last breath. Will she free herself from her swampy doom? 

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- Qsvgitguy
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Re: Butt First!
Hey Everybody, 
A little more progress. Started working fluid dynamics for the quicksand. Paris has managed to pull her foot out of the quicksand without falling in, but her foot is covered with muck!
"Oh this is so gross!" She exclaims as she tries to shake the mud off her foot. A spoiled rich girl like Paris hates getting dirty and wants nothing to do with nature unless it means sun bathing, but this does not look like the way to the nude beach.
Getting mud on any part of her body is just about the worst thing Paris can imagine that can go wrong today, or so she thinks!


A little more progress. Started working fluid dynamics for the quicksand. Paris has managed to pull her foot out of the quicksand without falling in, but her foot is covered with muck!

Getting mud on any part of her body is just about the worst thing Paris can imagine that can go wrong today, or so she thinks!


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- Aiko
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Re: Butt First!
All of this looks very promising. My own humble attempts at fluid simulation pale in comparison to what you are doing here. I'm very much looking forward to the final video.
Visit me at the Great Swamp, but watch your step on the way there!
- Qsvgitguy
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Re: Butt First!
Thanks Aiko! 
Don't sell yourself short. You're a good animator and the only way I'm able to do what I do with the quicksand is shelling out major bucks to buy three different pieces of software.
Then spending years of trail by error to figure out how to use them.
Before I found Real Flow, I had stopped doing quicksand animations and focused on vore instead because without the quicksand interacting with the girl's body in somewhat of realistic way, to me it just was not worth it any more. I just wish the fluid dynamics were not so CPU/GPU intensive. It's amazing I've gotten anything done for how long it takes to do the simulations.
Thanks again,
Cheers!

Don't sell yourself short. You're a good animator and the only way I'm able to do what I do with the quicksand is shelling out major bucks to buy three different pieces of software.


Before I found Real Flow, I had stopped doing quicksand animations and focused on vore instead because without the quicksand interacting with the girl's body in somewhat of realistic way, to me it just was not worth it any more. I just wish the fluid dynamics were not so CPU/GPU intensive. It's amazing I've gotten anything done for how long it takes to do the simulations.
Thanks again,
Cheers!

- SinkerCutie
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Re: Butt First!
Qsvgitguy wrote:Paris comes up for one last breath. Will she free herself from her swampy doom?
Given that it's one of your works, I doubt it.
- Qsvgitguy
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Re: Butt First!
SinkerCutie wrote:Qsvgitguy wrote:Paris comes up for one last breath. Will she free herself from her swampy doom?
Given that it's one of your works, I doubt it.
Very smart of you.

- Qsvgitguy
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Re: Butt First!
Hi Everybody,
I'm making some more progress in sinking our lovely Paris in the oh so lovely quick stuff!
This is the last frame in a shot where she has just fallen back into the pit and came to rest. From the look on her face, she's shocked to be in such a predicament, but has not as yet read the sign and does not realize that she's sunk.
If she would just be still and not move, she might, and I do say might, actually get out of this situation, but we know that's not going to happen, don't we?
I've been trying to figure out the best way to setup this shot so the Real Flow software can do its work. Despite my new computer, I can't just fill up a huge pit with Real Flow particles, it would take years and my new computer would probably hit critical mass long before them. So, we have to be strategic. I won't go into too much detail, but in creating this still, I've learned a lot about how I want to do this.
Now it's just work, and wait.
Enjoy!

I'm making some more progress in sinking our lovely Paris in the oh so lovely quick stuff!

This is the last frame in a shot where she has just fallen back into the pit and came to rest. From the look on her face, she's shocked to be in such a predicament, but has not as yet read the sign and does not realize that she's sunk.



I've been trying to figure out the best way to setup this shot so the Real Flow software can do its work. Despite my new computer, I can't just fill up a huge pit with Real Flow particles, it would take years and my new computer would probably hit critical mass long before them. So, we have to be strategic. I won't go into too much detail, but in creating this still, I've learned a lot about how I want to do this.

Now it's just work, and wait.

Enjoy!

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- JSample
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Re: Butt First!
This is looking very impressive so far, Qsvgitguy; I look forward to watching your progress. 

Jason Sample
- Qsvgitguy
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Re: Butt First!
Thanks Jason! 
Here's a small test animation of Paris falling back into Real Flow quicksand!
Enjoy!

Here's a small test animation of Paris falling back into Real Flow quicksand!

Enjoy!

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- JSample
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Re: Butt First!
Qsvgitguy wrote:Thanks Jason!
Here's a small test animation of Paris falling back into Real Flow quicksand!![]()
Enjoy!
You're welcome, and your test animation looks both amazing and realistic (aside from the test colors, of course)!
On a side note, I have a question about the novel you wrote that you mention in your sig; specifically, is it in English? Given its title, I wasn't sure.
Jason Sample
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