Kling 2.0 "Master" Release
Posted: Tue Apr 15, 2025 11:30 pm
Today, KlingAI launched their new model, 2.0 "Master" for its animation and image generation tools. I've been eagerly awaiting an updated model given what I've been making with Kling 1.6. The new model boasts better dynamic interaction and better prompt adherence.
I am, however, disappointed. I've attached a brief sample of testing. For non-QS scenes (such as filler or setup scenes, as shown in "Storm20"), the dynamic effects are really, really good. However, the new prompt adherence is tough to work with. It tries TOO HARD to make everything more dynamic, My original prompt had "rain makes her hair whip over her face" during a "violent storm", and it splashed water everywhere, threw lightning bolts every few seconds and wrapped her head in hair. The one I uploaded removed all the extra details and produced a pretty good dynamic scene... that I didn't actually ask for.
For QS scenes, I've have very, very poor luck. It does better at things like coating arms and clothing in mud. However, it still has the random success rate depending on the image prompt. In this case, I actually get worse results more often than with 1.6. "Bra20" is the typical output, but it struggles with dunking characters face-first, as it did before in 1.6. "Kling20 Bikini" is my best output, but that uses an image that already consistently had good results in 1.6. The dynamic movement is pretty good and it kept the mud texture together in this scene.
However, that brings it down to one key problem: cost. Master 2.0 costs nearly 3x as 1.6 generations, and takes about 3x as long. A 10s animation at Professional quality on 1.6 is 75 credits - about 90 cents (US), with Standard quality being half the price. 2.0 Master only has one setting, which costs 100 credits for a 5s clip or 200 credits for a 10s clip (about 2.6 US dollars). Given that each generation can now take about 10 minutes (as opposed to 2 minutes) and the high failure rate, this is far too expensive to reliably create AI animations with.
As much as I'd love to push the new model to see what I can make with it, it's not feasible with its current pricing.
I am, however, disappointed. I've attached a brief sample of testing. For non-QS scenes (such as filler or setup scenes, as shown in "Storm20"), the dynamic effects are really, really good. However, the new prompt adherence is tough to work with. It tries TOO HARD to make everything more dynamic, My original prompt had "rain makes her hair whip over her face" during a "violent storm", and it splashed water everywhere, threw lightning bolts every few seconds and wrapped her head in hair. The one I uploaded removed all the extra details and produced a pretty good dynamic scene... that I didn't actually ask for.
For QS scenes, I've have very, very poor luck. It does better at things like coating arms and clothing in mud. However, it still has the random success rate depending on the image prompt. In this case, I actually get worse results more often than with 1.6. "Bra20" is the typical output, but it struggles with dunking characters face-first, as it did before in 1.6. "Kling20 Bikini" is my best output, but that uses an image that already consistently had good results in 1.6. The dynamic movement is pretty good and it kept the mud texture together in this scene.
However, that brings it down to one key problem: cost. Master 2.0 costs nearly 3x as 1.6 generations, and takes about 3x as long. A 10s animation at Professional quality on 1.6 is 75 credits - about 90 cents (US), with Standard quality being half the price. 2.0 Master only has one setting, which costs 100 credits for a 5s clip or 200 credits for a 10s clip (about 2.6 US dollars). Given that each generation can now take about 10 minutes (as opposed to 2 minutes) and the high failure rate, this is far too expensive to reliably create AI animations with.
As much as I'd love to push the new model to see what I can make with it, it's not feasible with its current pricing.