KlingAI 1.6 Release

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dave114
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Re: KlingAI 1.6 Release

Postby dave114 » Mon Jan 06, 2025 4:30 pm

this worked out very well
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MDLambert
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Re: KlingAI 1.6 Release

Postby MDLambert » Tue Jan 07, 2025 10:15 pm

oh wow that is great!

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Sandy Place
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Re: KlingAI 1.6 Release

Postby Sandy Place » Thu Jan 09, 2025 2:30 pm

Very nice work.

I wouldn't object to slowing down the sinking a bit.
Isn't that the point, after all? ;)

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Viridian
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Re: KlingAI 1.6 Release

Postby Viridian » Sat Jan 11, 2025 7:16 pm

There's a soft limitation with that. Since clips are either 5 or 10 seconds long, you can't really dictate how fast and exactly how deep the sinking happens. For us, a nice sinking scene is longer, but you'd have to splice together multiple 10 second clips of a character being "stuck", with random outcomes, and given that a generation can take 10 minutes, that's a long (and potentially expensive) gamble.
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dave114
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Re: KlingAI 1.6 Release

Postby dave114 » Sat Jan 11, 2025 8:33 pm

true, but I found what works for sinking in the vat quicksand is a bit more tricky

ANON10001
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Re: KlingAI 1.6 Release

Postby ANON10001 » Mon Jan 13, 2025 7:56 pm

This is my first post so bear with me here. I usually just lurk and stuff, but I've made some pretty good material using the Kling generator. I figured It'd be a waste if no one else saw it. The original photos used to make the video are from sexy.ai (back when it was good for people with no money). Enjoy!
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ANON10001
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Re: KlingAI 1.6 Release

Postby ANON10001 » Tue Jan 14, 2025 7:57 am

Here is an extra. I love the look she gives before she goes under :twisted:
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Viridian
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Re: KlingAI 1.6 Release

Postby Viridian » Thu Jan 16, 2025 5:22 pm

A QS/vine scenario
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rhum
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Re: KlingAI 1.6 Release

Postby rhum » Mon Jan 20, 2025 1:11 pm

2gsink.mp4
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dlodoski
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Re: KlingAI 1.6 Release

Postby dlodoski » Mon Jan 20, 2025 2:41 pm

rhum wrote:2gsink.mp4

Nice texture. :-)
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