BogDog wrote:No. Not yet. Learning to install some of them takes another set of lessons. Some require modding in the EXE. I still have to put that together.
For example, the game does weird things if you just use blank images for clothing parts if you wish to remove them. Large black boxes appear. The game needs to find at least one pixel in the .GIF images to function properly. So instead of blanking out pictures of clothes and more I change their X,Y location parameters to shift them far off-screen. They are still in the game but out of view.
Like this. The parameters for Nana's sleeves are found in "
objNana_Hand_Above" and "
objNana_Hand_below" in the objects menu. ABOVE means the arm or leg nearest to you on the screen and BELOW means the farthest. HAND1_ABOVE and HAND2_ABOVE are the upper and lower sleeves on the nearest arm. The code looks like this for objNana_Hand_Above:
Hand1 = 0;
Hand2 = 1;
sprite[Hand1] = sprite_add("Chara/Nana/Hand1_above.gif",-1,1,0,4,4);
sprite[Hand2] = sprite_add("Chara/Nana/Hand2_above.gif",-1,1,0,4,3);
SpriteNum = 2;
event_user(15);The X and Y locations of Nana's upper and lower sleeves are at the end of the SPRITE command lines, namely 4,4 and 4,3 shown in
red type here. Changing those numbers shift the arm sleeves up/down or left/right on the model. Parameters for everything on the doll including hair, eyes,and mouth are located the same way and found in these object files:
nana.parameters.jpg
Here are the files for TARA THE CAVEGIRL if you want to experiment with them to see what I mean. You will need to change the parameters in these files to get rid of things like shoes and shirt sleeves, etc. For me I find that changing the X and Y parameters for unwanted items to "999" is sufficient to get them out of sight in the game with no errors.
https://mega.nz/file/qEwBjR5B#nFIglOUS6 ... Xg6FhA3C7QBe sure to back up a copy of the stock NANA chara files to another folder before installing these. Once you get her appearing properly in the game then let me know and I will pack up more to experiment with. Everyone is welcome to these downloads
Ello, dead post but I went on a 0200 scroll and found this. With QSSuwako's release of Slack of Descent v1.5 (Not to be confused with the original SOD as QS's is a iteration) and the addition of hot swapping clothes and characters I think it would be pretty easy to implement the custom characters into Slack of Descent v1.5, if you need help I'm willing, I will PM you my contact info.
Here are my findings:First off, Crackle Cradle Plus Extended is on the left while Slack of Descent v1.5 is on the right.
SCREENSHOT 1:At first glance it may seem as if porting over the clothing will take much more work than anticipated, this is where you would be wrong. (if you were even thinking that.)
Screenshot 2025-06-28 073613.png
SCREENSHOT 2:Here is where the beast lies, in the doll folder is all the clothing available in the game, each article of clothing has a assigned text file that serves as metadata for the clothing parts itself, I ported over the body top and body bottom from Crackle Cradle Plus Extended and was able to load into playground and do some crash testing and had no issues.
Screenshot 2025-06-28 072736.png
GUIDE TO GETTING YOUR HANDS ON A COPY OF SLACK OF DESCENT V1.5This is pulled directly from the Slack of Descent v1.5 server.
https://www.dropbox.com/scl/fi/3ufx0oqxldewwmrlt4kn6/SlackOfDescent_Dev_SWK_HUNTERUPDATE_PUB.rar?rlkey=soeomie1zji0oy0ngq07bleu1&e=1&dl=0My reason for doing this:I've been watching your videos for a long while and believe you've amassed quite the collection of custom content, in the end of the day it's your choice whether or not you want to work on this or give me the assets to take on the torch. (if any of this makes no sense its probably due to my crippling lack of sleep.

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