Game-sourced home movie

Includes Original Video, Animations and Flash Files. No mainstream clips please!
Kphan0306
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Re: Game-sourced home movie

Postby Kphan0306 » Thu Oct 24, 2024 5:01 pm

BogDog wrote:New release: https://vimeo.com/channels/1872578

return.t_worm2.title.png


Funny - there should be more lore about that creature. I think there might be a colony of these tar-wurms preying on these female tribes and wonder if their tummy has "hammerspace" lol.

Goddamn great jobs. More vore stuff and I was like thought if there was sinking and vore like qsvgitguy situation (I really missed his animation)

MCZG
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Re: Game-sourced home movie

Postby MCZG » Thu Nov 14, 2024 4:08 pm

BogDog wrote:NEW video uploaded to Vimeo today. This movie is actually 3 movies in one. Cyndi, Janelle and Roxie from "The Huntress" make a return in two of them.

https://vimeo.com/channels/1872578

tripletreat.png


It says not found, did it get taken down?

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dlodoski
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Re: Game-sourced home movie

Postby dlodoski » Fri Nov 15, 2024 10:11 am

MCZG wrote:
BogDog wrote:NEW video uploaded to Vimeo today. This movie is actually 3 movies in one. Cyndi, Janelle and Roxie from "The Huntress" make a return in two of them.

https://vimeo.com/channels/1872578

It says not found, did it get taken down?

It's there, second from the top.
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BogDog
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Re: Game-sourced home movie

Postby BogDog » Mon Nov 18, 2024 12:40 pm

Yes, still available. "The Return of TarWurm" has been released since then too.

https://vimeo.com/channels/1872578/1022356416
"Life is tough. It's tougher if you're stupid." - John Wayne

MCZG
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Re: Game-sourced home movie

Postby MCZG » Tue Nov 19, 2024 4:20 pm

BogDog wrote:Yes, still available. "The Return of TarWurm" has been released since then too.

https://vimeo.com/channels/1872578/1022356416


I think I found the problem, not available in my region for some reason

SunbeamZero
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Re: Game-sourced home movie

Postby SunbeamZero » Sat Dec 21, 2024 11:27 am

Wonder if the game will keep being worked on and updated?
One day I shall find that island to fulfill my fetish desires...

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BogDog
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Re: Game-sourced home movie

Postby BogDog » Mon Dec 23, 2024 2:22 pm

SunbeamZero wrote:Wonder if the game will keep being worked on and updated?



Most of the people who worked on it (MrBlackGoo and MudBait) essentially disappeared. Only Qssuwako is still around but not working on it I assume.
"Life is tough. It's tougher if you're stupid." - John Wayne

SunbeamZero
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Re: Game-sourced home movie

Postby SunbeamZero » Mon Dec 23, 2024 3:00 pm

BogDog wrote:
SunbeamZero wrote:Wonder if the game will keep being worked on and updated?



Most of the people who worked on it (MrBlackGoo and MudBait) essentially disappeared. Only Qssuwako is still around but not working on it I assume.


Darn, appreciate the update. Shout out of appreciation for them making the game playable and exploring the desire of sinking wantonness in quicksand/vore/other perilous challenge.
One day I shall find that island to fulfill my fetish desires...

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ReconIsUseless
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Re: Game-sourced home movie

Postby ReconIsUseless » Sat Jun 28, 2025 7:00 am

BogDog wrote:No. Not yet. Learning to install some of them takes another set of lessons. Some require modding in the EXE. I still have to put that together.

For example, the game does weird things if you just use blank images for clothing parts if you wish to remove them. Large black boxes appear. The game needs to find at least one pixel in the .GIF images to function properly. So instead of blanking out pictures of clothes and more I change their X,Y location parameters to shift them far off-screen. They are still in the game but out of view.



Like this. The parameters for Nana's sleeves are found in "objNana_Hand_Above" and "objNana_Hand_below" in the objects menu. ABOVE means the arm or leg nearest to you on the screen and BELOW means the farthest. HAND1_ABOVE and HAND2_ABOVE are the upper and lower sleeves on the nearest arm. The code looks like this for objNana_Hand_Above:

Hand1 = 0;
Hand2 = 1;
sprite[Hand1] = sprite_add("Chara/Nana/Hand1_above.gif",-1,1,0,4,4);
sprite[Hand2] = sprite_add("Chara/Nana/Hand2_above.gif",-1,1,0,4,3);

SpriteNum = 2;

event_user(15);



The X and Y locations of Nana's upper and lower sleeves are at the end of the SPRITE command lines, namely 4,4 and 4,3 shown in red type here. Changing those numbers shift the arm sleeves up/down or left/right on the model. Parameters for everything on the doll including hair, eyes,and mouth are located the same way and found in these object files:

nana.parameters.jpg




Here are the files for TARA THE CAVEGIRL if you want to experiment with them to see what I mean. You will need to change the parameters in these files to get rid of things like shoes and shirt sleeves, etc. For me I find that changing the X and Y parameters for unwanted items to "999" is sufficient to get them out of sight in the game with no errors.

https://mega.nz/file/qEwBjR5B#nFIglOUS6 ... Xg6FhA3C7Q

Be sure to back up a copy of the stock NANA chara files to another folder before installing these. Once you get her appearing properly in the game then let me know and I will pack up more to experiment with. Everyone is welcome to these downloads



Ello, dead post but I went on a 0200 scroll and found this. With QSSuwako's release of Slack of Descent v1.5 (Not to be confused with the original SOD as QS's is a iteration) and the addition of hot swapping clothes and characters I think it would be pretty easy to implement the custom characters into Slack of Descent v1.5, if you need help I'm willing, I will PM you my contact info.

Here are my findings:

First off, Crackle Cradle Plus Extended is on the left while Slack of Descent v1.5 is on the right.

SCREENSHOT 1:
At first glance it may seem as if porting over the clothing will take much more work than anticipated, this is where you would be wrong. (if you were even thinking that.)

Screenshot 2025-06-28 073613.png


SCREENSHOT 2:
Here is where the beast lies, in the doll folder is all the clothing available in the game, each article of clothing has a assigned text file that serves as metadata for the clothing parts itself, I ported over the body top and body bottom from Crackle Cradle Plus Extended and was able to load into playground and do some crash testing and had no issues.

Screenshot 2025-06-28 072736.png


GUIDE TO GETTING YOUR HANDS ON A COPY OF SLACK OF DESCENT V1.5

This is pulled directly from the Slack of Descent v1.5 server.
https://www.dropbox.com/scl/fi/3ufx0oqxldewwmrlt4kn6/SlackOfDescent_Dev_SWK_HUNTERUPDATE_PUB.rar?rlkey=soeomie1zji0oy0ngq07bleu1&e=1&dl=0

My reason for doing this:

I've been watching your videos for a long while and believe you've amassed quite the collection of custom content, in the end of the day it's your choice whether or not you want to work on this or give me the assets to take on the torch. (if any of this makes no sense its probably due to my crippling lack of sleep. :? )
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Drgb988
Posts: 39
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Re: Game-sourced home movie

Postby Drgb988 » Sun Jul 06, 2025 7:07 pm

ReconIsUseless wrote:
BogDog wrote:No. Not yet. Learning to install some of them takes another set of lessons. Some require modding in the EXE. I still have to put that together.

For example, the game does weird things if you just use blank images for clothing parts if you wish to remove them. Large black boxes appear. The game needs to find at least one pixel in the .GIF images to function properly. So instead of blanking out pictures of clothes and more I change their X,Y location parameters to shift them far off-screen. They are still in the game but out of view.



Like this. The parameters for Nana's sleeves are found in "objNana_Hand_Above" and "objNana_Hand_below" in the objects menu. ABOVE means the arm or leg nearest to you on the screen and BELOW means the farthest. HAND1_ABOVE and HAND2_ABOVE are the upper and lower sleeves on the nearest arm. The code looks like this for objNana_Hand_Above:

Hand1 = 0;
Hand2 = 1;
sprite[Hand1] = sprite_add("Chara/Nana/Hand1_above.gif",-1,1,0,4,4);
sprite[Hand2] = sprite_add("Chara/Nana/Hand2_above.gif",-1,1,0,4,3);

SpriteNum = 2;

event_user(15);



The X and Y locations of Nana's upper and lower sleeves are at the end of the SPRITE command lines, namely 4,4 and 4,3 shown in red type here. Changing those numbers shift the arm sleeves up/down or left/right on the model. Parameters for everything on the doll including hair, eyes,and mouth are located the same way and found in these object files:

nana.parameters.jpg




Here are the files for TARA THE CAVEGIRL if you want to experiment with them to see what I mean. You will need to change the parameters in these files to get rid of things like shoes and shirt sleeves, etc. For me I find that changing the X and Y parameters for unwanted items to "999" is sufficient to get them out of sight in the game with no errors.

https://mega.nz/file/qEwBjR5B#nFIglOUS6 ... Xg6FhA3C7Q

Be sure to back up a copy of the stock NANA chara files to another folder before installing these. Once you get her appearing properly in the game then let me know and I will pack up more to experiment with. Everyone is welcome to these downloads



Ello, dead post but I went on a 0200 scroll and found this. With QSSuwako's release of Slack of Descent v1.5 (Not to be confused with the original SOD as QS's is a iteration) and the addition of hot swapping clothes and characters I think it would be pretty easy to implement the custom characters into Slack of Descent v1.5, if you need help I'm willing, I will PM you my contact info.

Here are my findings:

First off, Crackle Cradle Plus Extended is on the left while Slack of Descent v1.5 is on the right.

SCREENSHOT 1:
At first glance it may seem as if porting over the clothing will take much more work than anticipated, this is where you would be wrong. (if you were even thinking that.)

Screenshot 2025-06-28 073613.png

SCREENSHOT 2:
Here is where the beast lies, in the doll folder is all the clothing available in the game, each article of clothing has a assigned text file that serves as metadata for the clothing parts itself, I ported over the body top and body bottom from Crackle Cradle Plus Extended and was able to load into playground and do some crash testing and had no issues.

Screenshot 2025-06-28 072736.png

GUIDE TO GETTING YOUR HANDS ON A COPY OF SLACK OF DESCENT V1.5

This is pulled directly from the Slack of Descent v1.5 server.
https://www.dropbox.com/scl/fi/3ufx0oqxldewwmrlt4kn6/SlackOfDescent_Dev_SWK_HUNTERUPDATE_PUB.rar?rlkey=soeomie1zji0oy0ngq07bleu1&e=1&dl=0

My reason for doing this:

I've been watching your videos for a long while and believe you've amassed quite the collection of custom content, in the end of the day it's your choice whether or not you want to work on this or give me the assets to take on the torch. (if any of this makes no sense its probably due to my crippling lack of sleep. :? )

Im having trouble accessing Any of the game modes, keep getting an error. I posted about this yesterday in the "11 rpg quicksand games" thread and included a screenshot of the error message. Im not code savvy so any help would be phenomenal.


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